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C10-3 : Entertainment robotics: concepts and techniques |
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| Year :
3A |
Module :
C |
ECTS credits : 2 |
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![]() page en français |
Professors : |
Pierre-Yves OUDEYER |
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| Assistants : |
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| Objectives Keywords Prerequisites and follow-up References and links ![]() Schedule |
Objectives : Entertainment robotics is a domain with a growing industrial and economical impact. It concerns all the kinds of robots, real or virtuals (e.g. Furby, Aibo, Nintendogs, ...), whose purpose is to share time with humans and act as playful companions. The success of these machines lies both in their degree of autonomy and in their capacity to develop elaborated social relationships with humans. These two characteristics make these robots new kinds of abjects for which very particular concepts and techniques need to be used, at the frontier betwee articial intelligence, developmental psychology, biology and industrial design. The objective of this course is on the one hand to describe the cultural context around the development of these robots and the particular constraints which come with it, and on the other hand to provide the basic techniques which allow to develop and program these machines. |
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